Which Unity license should I get? A reasonable question. Unity comes in several varieties and depending on your goals, you will need a different license. Two questions arise most frequently: 1) Should I get a paid version (Unity Personal vs Unity Plus)? 2) Is it worth investing in a Pro version (Unity Plus vs Unity […]
Update June 2017: Unity 5.6 comes with improved NavMeshes! They are now component-based, allowing for multiple NavMeshes per scene. In addition, procedurally generated and dynamically loaded content is now supported – just generate the level and set the NavMesh to Bake! 😉 Hey fellow game developer, what kind of games do you want to make? […]
Greetings, fellow coders and game designers! Today’s topic is how we can build a Unity AI inside a game by using visual scripting systems. This post is an introduction, so we’ll keep things simple. We’ll compare two powerful tools: Playmaker and Behavior Designer (follow the links for their full reviews). For Pathfinding both of them use Unity NavMesh Agents, […]
If you’ve ever researched the Unity MonoDevelop vs Visual Studio controversy on the programming forums, you already know how passionate developers can be about their favorite tools. Devotional praise and heated vitriol are spilling over the keyboards 🙂 . And since a lot of the posted opinions are contradictory, a starting developer in Unity can become anxious about […]
The choice of Unity Language is one of the first decisions a new developer has to make. When I started with Unity3D I wondered myself: man, do I really need to spend time learning C#, when I already know enough JavaScript and I can just power through with UnityScript? After a couple of years, I can tell you definitively: Dear […]